Each loss decreases the units morale a little. Alliances, on the other hand, are more akin to the traditional guild. They become (and remain) visible during the battle but disappear again after the battle has been resolved. While these can be guarded by infantry, sufficiently large stacks of aircraft will not take much damage to this, and furthermore, this naturally requires a diversion of enemy strength. As long as Submarines do not attack they are invisible to the opponent. When two stacks of units merge, they take the lowest number of the two units is selected. Submarines do not have weapons for long distances. Supremacy 1914 isnt restricted to just beating the snot out of each other with armies. You can learn the details of each units costs and requirements by clicking on the (i) icon in the production panel or on the respective unit icon in the army bar. Each province produces two kinds of resources. It's an easy matter to select the best school if thq proper method of investiga tion is made. By the time you get to big stacks of ranged units in the late game, bombers are really the only counter. Supremacy1914 Wiki is a FANDOM Games Community. The morale of a newly trained unit will be the same as the province it has been trained in. If you run short of oil, it will drop. Use spies to detect enemy submarines. The factory also increases morale development AND boosts unit production speed! Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. You make sure that the patrol radius is not over a single enemy unit. Game Manual. +3. Of course, air combat requires air bases, and these airbases need to be constructed. Goldmark is a dishonorable and cheating way to play Supremacy 1914, in my opinion, one whose removal would benefit the game a lot. Cavalry have 60% efficiency starting from 6 units, 20% efficiency starting from 15 units, 10% efficiency starting from 25 units, and no bonuses past 40. Once hired, simply tap a province youd like to send a spy to, then tap the espionage icon to the lower left. However, they are slower than armoured cars and aren't mechanical, meaning they rely on morale. Choosing which nations to attack relies upon a few indices. This feature can also be used to set custom paths for your armies which will be default use the fastest (not: shortest) route available. This site uses cookies. These units are denoted by a white circle in their icon. In the later game, you will have very limited oil. Note: When calculating the overall damage output of an army stack you have to pay attention to the so-called size factors of units: Note: When the airbase is destroyed, air units convert into airplane transporters that can only move on land. They are also faster than embarked units. In contrast to infantry, mechanical units (artillery, tanks, armoured cars, heavy tanks, railguns, battleships, aircraft, submarines, balloons) don't have morale value, but rather a condition value. Thats the end of our Supremacy 1914 beginners guide, and we hope you found something here to help you get your bearings in the midst of the chaotic gameplay. Make sure to use them in your battles to gain an advantage!Of course though, don't forget to share the knowledge!Reddit Docs: https://docs.google.com/spreadsheets/d/1Xhuy2daC-RAWXd2Cw59GIpDrtHWL94-ZDG1NdPnCEic/pubhtml#Game Manual: https://forum.supremacy1914.com/index.php?game-manual/Guy who knows a lot more than me: https://youtu.be/dDZFSdmWiU8Another guy who knows a lot more than me: https://www.youtube.com/watch?v=5yGuEN4CPKY\u0026list=PLj9UrZt965xAOQh2mlTvmlJfSIMiFISfy\u0026index=5Reddit: https://www.reddit.com/r/ZolokinGuides/Twitch: https://www.twitch.tv/zolokinliveDiscord: https://discord.gg/YNFGCWXWhr0:00 Intro0:15 Basic Mechanics1:25 Flesh Units2:45 Mechanized Units3:27 Infantry4:08 Cavalry \u0026 Armoured Cars5:30 Tanks6:20 Artillery!7:06 Artillery Tips8:23 Railgun9:17 Fin You dont have to commit to a single game of Supremacy 1914. A methodical plan orchestrated by Hitler to ensure German supremacy; it called for the elimination of Jews, non-conformists, homosexuals, non-Aryans, and mentally and physically disabled. It also unlocks the cavalry unit for manual training. On the negative side, they are easily immobilized since if their railroad is destroyed, they cannot move, they are slow, are extremely vulnerable to air attack or decapitation. After a direct attack airplanes will have to fly back though. When Infantry units are merged with mechanical units the resulting morale will be the average of all morale and condition values in the army stack. Even with all this information before you, winning a game is still a monumental task that can be achieved not only through information, but through experience. Below these stats are the units strength against different types of units. My advice is to keep units in high-morale provinces, or if this is not available, to have them on enemy territorywhere they won't lose morale as fast, ironically, as one's own low-morale provinces. 4 Morale Morale is the second important factor in the combat system. Dragging your army on an enemy army or city will change the move command into an attack command. These units are fast and can be used for scouting effectively, and to quickly respond to an invasion should it be required. Your core provinces whether thats because theyre production centers or resource farms should have a factory up and running as soon as possible. You can increase the movement speed of your troops by 50% by issuing a forced march command. As the recruiting office gives you free units, its imperative to build recruitment offices in every province you own. Coalitions serve as a way to gather like-minded allies under a single banner. As a clarification, if enemy troops are located in neutral cities, and both sides have a right of passage, it appears that fighting can occur, and the enemy troops are both bombarded and attacked without these endangering relations with the neutral power. The number of troops in an army is a major component in its strength. If an army contains ranged units (for example Artillery), it will approach the enemy only until the unit with the highest range is in position (see chapter 6 "Warfare" for details). There are three armored units in Supremacy 1914: tanks, heavy tanks, and armored cars. This includes certain buildings and building levels. An easy one is looking at their number of troops and casualties, the first requiring spies, range of vision, or Goldmark usage. This won't necessarily heal them back to full right away, and you may need multiple payments to fully heal a unit, but even a small boost to an army's health can make all the difference. Note that the extreme sides of diplomatic states also trigger the level below them war also starts a trade embargo, while shared vision also gives other countries right of way. The two are dramatically different and thus require different explanations. Best Little Stories from World War I - C. Brian Kelly 2014-10-07 Behind the tangled alliances, feuding royals, and deadly battles are the nearly 100 riveting true stories of the men and women who lived, fought, and survived the first Great War. You can always just toggle your diplomatic state with another nation by tapping on their flag. Clicking the right mouse button while dragging will cancel the command. After each attack, however, they must fly back to the base to charge new bombs. While this tactic may be useful in the early game, by the late game, it becomes increasingly ineffective. Your browser has JavaScript disabled. While Supremacy 1914 has made way to iOS and Android platforms recently, the game can be played online since a couple of years. By stationing fighters on patrol at locations that might come under attack, one can prevent enemy air units from ruling the skies. I get that I can learn this stuff through trial and error. Naval warfare revolves around four units: submarines, light cruisers, battleships, and infantry. After a direct attack or when changing air bases, planes have to refuel for 15 minutes before they execute the next command. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. I've been playing this game on and off for a while, and I think of myself as a pretty good player, though far from perfectI have a grasp of where my problems are with the game. On the military side, it unlocks more powerful units such as artillery, tanks, and heavy tanks. Register yourself now and be a part of our community! Aircraft can rebase from aerodrome to aerodrome, but when traveling overland, are slow and vulnerable to enemy attack. AI players make decisions based on numerous factors, such as their neighbors, their current military power, and your reputation. Furthermore, even below the figure of 50, adding additional troops does increasingly little to increase attack strength, and adding troops provides a small and smaller effect as one reaches 50. Aircrafts on patrol gather intelligence on enemy armies and reveal hidden units every 15min. Youll be able to see the current resources for sale on the top, and can sell your own stores at the bottom. Build forts on the border with the country you aren't invading, as you'll need it. If an army contains ranged units (for example, Artillery), it will approach the enemy only until the unit with the highest range is in position. Fundamentally amphibious defense gives a great advantage to the defender, those infantry units landing attack at a 1:3 disadvantage against ground units. If you find yourself at an impasse when fighting an enemy, you can resort to using spies to gather information and sabotage your enemy by pulling strings from the shadows. South USA and North Canada each have 1 neighbour, and they can focus all their firepower on that neighbour. This can be done as support for a close combat, or done separate just to destroy enemy armies. The supremacy of the white race and adequate means for its . However, strategies can vary greatly depending on where you start and which map you play on. But I'd rather not waste my air units and I know other new players want to know this stuff too. This makes the fortress a very important building for taking forward provinces and establishing remote bases. One way to save resources is to disable buildings that arent relevant to you in the current game state. Units are named by the number of troops in the stack: Brigade (0-10), Division (10-19), Brigade (20-49), and Army (50+). If you have any tips youd like to share, or any suggestions for other new players, feel free to drop us a line in the comments! Units are the main feature of Supremacy 1914. You should also keep an eye on the provinces morale: the higher the morale, the better recruitment goes. The Butler herald. Units are the main feature of Supremacy 1914. 8 Multiple Combat If more than 2 armies are fighting in one location, you have multiple combat. You can put resources up for sale in the market, accessible through the lower part of the screen. Frederick William III promised in May 1815 to introduce a constitution but failed to carry out his promise, and the army lost much of its new spirit. Your army will start moving to the destination and will attack as soon as the enemy is in range. Contents 1 31 Player Maps 1.1 Choosing a Country 1.2 Early Game (Week 1) 1.2.1 Day 1 . 7 Forts Forts will help the defending army by reducing the damage an opposing army will inflict, while leaving your damage at the same level. The shield with a heart represents its health, the lightning bolt represents its attack, and the blank shield represents its defense. The special feature of the Submarine is that it is stealthed when not attacking (it can be made visible by patroling fighters and spies, though). If this supply is not met, unit morale decreases. The harbour is a must-have for any nation who wants to build a strong navy. In Supremacy 1914, you can build multiple buildings in each province you control. To move a unit, click on it and drag to the place you want it to go, or click on it, select "move" and then select the place you want it to move. / 1 | : 1.0.0 Bytro Labs GmbH The results were a horrific slaughter for themsomething around 10,000 of mine to 50,000 of theirs. They can be produced in yourprovincesand costresources. Air combat provides incredible flexibility, with units capable of quickly following up. Supremacy1914 Wiki is a FANDOM Games Community. You can, however, use a browser to open the web version of Supremacy 1914 and create a game from there. Not only does a harbour allow a player to construct warships, but a province with a harbour also gains a bonus to embarkment speed, allowing them to launch amphibious attacks on unsuspecting neighbors with impunity. 5 Mobilisation Mobilisation will influence the strength of an army, much like moral does, It however affects both infantry and mechanised units. Comment *document.getElementById("comment").setAttribute( "id", "ae603193478adc03cf800f03ecdf5d1c" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Your email address will not be published. Search within r/Supremacy1914. , 1 Introduction 2 The general principles of the combat system 3 Number of Troops 4 Morale 5 Mobilisation 6 Support Fire 7 Forts 8 Multiple combat 9 Naval Combat 10 Infantry range. Or launch air raids on enemy cities. However, its strength is reduced to 0.4/0.4 against air units. You can toggle between several states, which Ill list here. However, field agents require Goldmarks to get anything done. Press question mark to learn the rest of the keyboard shortcuts. This video tells you about the basic mechanics that a lot of players don't know about. Furthermore, since some buildings are not available before a certain day of the game, you cannot build all units from the start. Starting in Russia will give you access to many AI states and lots of food resources, as well as adequate amounts of energy and building materials, but the size of the provinces will result in longer travel periods and a necessity for railroads. Welcome to the frontlines, general! Tanks, while potentially useful, are seldom used widely. Alternatively, you can select the units, click the March button and then select the destination with a single click. Each unit type offers a set of unique . Register yourself now and be a part of our community! For every unit an army loses, there will be a small loss of morale. Overall, no Nation is preordained to succeed or fail because they all have the same tools available to them; Diplomacy, Alliances, Stock Market, Resources, War, and resource distribution. In general, I have a preference for fighters given that they can also attack ground units surprisingly wella unit of, say, 10 fighters will only sustain marginal casualties to enemy ground units while inflicting severe casualties on them and being effective against air units as well. Note: These transports are vulnerable and slow and should be avoided when enemy units are close. Heavy tanks are the most powerful unit in the game, and when paired with massive infantry formations, are a terrifying offensive unit. The closer a province is to your capital, the faster its passive morale generation. In order to decide which unit to recruit and bring to battle you will . Units move only on the roads and sea routes shown on the map. However, be aware that the tendency of unit firepower to become inefficient at large values penalizes ground units as the scale of air vs. ground operations increases. They cost relatively little compared to other units, do not require oil, move quickly, and have 2.4 strength, making them more than 2x stronger than infantry and armoured cars. You never attack with them. This can lead to an army attacking several time per hour, once against each opposing army. In Supremacy 1914, youll need a solid grasp on each of your units to make the most out of them. Despite its name, its not a magnetic gun, but rather artillery mounted on a railroad wagon. Welcome back!Edit: Removed the Balloon due to incorrect/missing informationFinally done with editing my guide to land units for Supremacy1914. Required fields are marked *. 50 fighters can take on up to 2 000 infs easily, 7. Each unit also comes with daily upkeep that has to be afforded in order to keep the unit at full strength. Submarines do not have weapons for long distances. However, it is fully possible for an army under attack under enemy air units to be split into twoone containing the presumed target of enemy attacks and the other a small force that serves as the target for the enemy: As an example, there are some pictures below, where I would have created a new unit shifting the entire army save one unit, which is the original formation. A railroad then requires six 850-gold installments. Previous Issue Next . However, you will be forced to expand East eventually, and without allies in Africa or Europe, that may be hard to do (though not impossible). By far the simplest, grouping together large numbers of your units provides for sopping up the damage of enemy air units against your forces, by meaning much of the attack is pushed out onto inexpensive and numerous infantry instead of onto valuable and few artillery, ships, railguns, or other military material. When armies merge, their morale will be the weighed mean of the morale before the merging. For them, and for you, weve prepared a detailed Supremacy 1914 beginners guide to help you find your footing as quickly as possible in the mayhem of world domination. More powerful and complex operations will require a larger sum of Goldmarks. A special case of multiple combat is where 2 armies are moving and/or are giving orders to attack each other. However, they are also slower, more expensive, require more industrial preparation, and lose fights to fighters. When they start there bombing run you split your entire stack, all but 1 infantry unit and force match that one unit away. Railguns are more of a niche weapon than a war winner. We are playing 4x tutorial and are fighting in Europe Spain and western Algeria all the way from America, what are the best units for such a war? Field agents can be sent on multiple missions with a 100% success rate, and they complete their missions instantly. This will show you your stores, your production rates, and your hourly and daily consumption. and against the oppressor. 2 The general principles of the combat system Combat works in rounds. Most of the rest is too expensive to justify unless you intend to spend hundreds of dollars. 2. used for scouting forts and grey areas with patrol, 3. used to destroy enemy railroads to hamper enemy movements, 4.patrol protects your units within circle from enemy attacks- meaning enemy units will take dmg first before they will conclude bombing, 5. It does nothing on its own, but you need to upgrade a provinces workshop if you want access to higher-tier units. Regardless of the speed and starting location units will delay their march to allow for a synchronized arrival. In any case, massive forces of infantry given to these units can enable them to soak up enemy damage, if at the expense of their speed. Have a look at the manual and the FAQ's. At the same time, this can be used against you as your rivals can see what youre up to.Its up to you whether you want to play mind games by building a lot of buildings to confuse your enemies, or whether to preserve your resources and just go straight to working on your grand strategy. Mobilisation is dependent upon oil availability. Morale is recalculated when the in-game day changes, and is based on several factors. . If the relation is set to Right of Way, the aircraft cannot use them and only moves on the ground. Your men need to be fed, your machines maintained, and your engineers, architects, and generals paid. Furthermore, they can take out isolated enemy garrisons to enable ground units to keep pushing forward at high speed. In addition to the usage of Goldmark against enemies to reveal their forces, intelligence should be leveraged with the usage of spies to determine if enemy armies are present in border regions, to conduct sabotage missions against the enemythus forcing them to deploy defensive spies at leastand to defend one's own territory. These systematically differ between unit types. Since it takes a very long time to get anything done, such as moving troops or building structures, you can also enable push notifications in the front reports menu. Being more heavily armored, and powerful than the Armored Car , the Tank is . If you make more than 50 food/hour, build Barracks. Your browser has JavaScript disabled. The asterisk is there because sadly, you cannot create games using the mobile version of Supremacy 1914. I quickly ended up with an inability to build or train anything else because I ran out of grain. You can never have enough artillery. Long enough to carry comfortably on your shoulder. Ideally, you want to choose a country that has few players as neighbors, is easily defendable, easy access to a lot of resources, has many AI neighbors, and is not an island. It applies to both close combat and bombardment. At least one factory should have an aerodrome in the same province, and one should have a harbour. In Supremacy 1914, you'll need a solid grasp on each of your units to make the most out of them. All march and attack commands can be prepared to run at a later time. Depending on what kinds of units youll be focusing on, as well as your overall strategy, its in your best interest to take and seize provinces that produce the resource you need. This won't necessarily heal them back to full right away, and you may need multiple payments to fully heal a unit, but even a small boost to an army's health can make all the difference. Use spies to detect enemy submarines. The Light Cruiser is an effective alternative to the battleship. Regardless of which one is being used, they are dangerous units that can wreak fearsome havoc on enemy troops and should not be neglected: a powerful fighter force at the very least is an absolute necessity for self-defense. Doing this with an entire army would lead to the morale quickly declining; however, doing it with singular troops means this morale impact is far smaller, and once enemy territory is taken, then troops proceed at friendly territory speed, making the advance far faster. In the absence of enemy opposition, one of the most useful tactics that can be carried out is forced marches, either by infantry or armored cars. 6 Support Fire Also known as bombardment, support fire is nothing more than having your artillery, railgun and battleship units fire at the opposing army. Starting from two workshops (a generally reasonable assumption to make), four factories requires 16 850-gold installments. Mass. At the moment you will only get bonuses from forts in province you control and only when your army is in the garrison or very close to it. Naturally, this can't go on forever, and so now you must look into healing them. These systematically differ between unit types. Units dont operate by themselves. Alliances exist even outside the game, and serve as a way for players to communicate with each other, such as for setting up private inter-alliance fights or just messing around. Players must also build up infrastructures and connect with competitors in order to stay on top of the game. This entire guide assumes that one is playing the game relatively vanilla, with only a small amount of gold that can be used and without membership in high command. If you would like to use all features of this site, it is mandatory to enable JavaScript. The special feature of the Submarine is that it is hidden when not fighting (it can be made visible by patrolling fighters and spies). At the same time, you can also split stacks to deploy multiple armies. Detailed information about unit morale, mobilization, and strength can be found in the army bar and unit details popup. A common exploit that exists is to move artillery stacks just out of range of the enemy and then order a manual attack which, for some reason, enables them to outrange the enemy and do damage for nothing. A good country to start with would be an african country although this will vary on your playing style. If this supply is not met, unit morale decreases. Infantry have 30% efficiency starting from 5 units, 10% efficiency starting from 15 units, and no bonuses past 40 units. 'paid little attention to' in a sentence. Therefore, submarines are ideal for guarding coastal areas and blocking strategically important sea routes. Victory in the 'New Supremacy 1914' Now what had to come quickly came: 'Little Greece' won the First World War and left all the great powers behind. When merge Infantry units into one army stack, the average morale value of the original armies is obtained. To know more, refer Cookie Policy. 50 bombers can take up to 10 000 infs easily, 8. with 50 bombers and 50 fighters I was attacking armies of 25 000 ++ with quite good results, for more tips this comment needs to get 200 like, https://gyazo.com/cebc36db12dc849e0479f3eb458d15d2. You gain morale by having a province close to the capital, having certain buildings, having nearby territories with good morale, or just buying it with Goldmarks. If one has both of these, then the game becomes substantially less time-intensive, and some of the tips, such as artillery management, become less vital. It also increases resource production and morale, but it doesn't cost anything to operate. However, the more of a single unit type you add, the lower the stat bonus becomes per unit added. Dont have an account yet? Have an idea for the game? You can augment this resource production by building a factory. Beyond having as much artillery as possible, and not grouping it into units larger than 50and even this is too large, and sizes such as 30 or less tend to be betterartillery, when there are enemy artillery, air, and other ranged units present, should be protected byand here, when infantry only exists to cushion their damage, as much as can be feasibly added. Artillery was the great killer, destroying enemy fortifications, breaking up their attacks, pulverizing and destroying men, and in this game, it is just as important as it was a hundred years ago. To access the espionage tab, tap more on the lower right of the screen, then espionage. The fortress is a powerful defensive emplacement that vastly decreases the amount of damage a provinces garrison receives in combat. In the above example, our tank is at full power when on land. Artillery is the basic element of the army, being relatively cheap, the first industrial unit other than armored cars which can be built, and providing ranged attack. If it is in flight range, the aircraft will fly to the new base - otherwise the aircraft will be loaded on ground vehicles in order to be transported to the destination. They can be used to carry out patrols that engage enemy units that attack their patrol areasalthough enemy forces passing through the patrol regions are not attacked. An armies moral determines the strength of its infantry units and infantry units alone. Those units will draw fire from enemy ranged units and put them on cooldown. However, strategies can vary greatly depending on where you start and which map you play on. Furthermore, aircraft on patrol offer reconnaissance and anti-submarine bonuses, spotting enemy submarines. The harbour also grants a small bonus to morale development, but thats secondary. In general, rail guns can have some utility but are a niche unit that needs to be used as part of a larger army and which I would, in general, advise against placing too much focus on. [3] A plane attacking 15 infantry will face proportionally far more ground fire than 10 planes attacking 150 infantry, as the latter have individually lower firepower. Conversely, having enemy armies near or in the territory, being at war with multiple countries, having a deficit of resources an enemy spy performing sabotage, or having enemy territories near a province negatively affect its morale. Theres a whole other game waiting to be played on the world stage, and gathering intelligence is vital to making the most out of any situation. The more spies you have at your disposal, the more you can do if you can pay the price. This facility greatly accelerates movement for your ground troops, conferring a bonus of up to 150%! You can change the airfield they use for refueling by issuing a move command to a different airfield. Consider building up the factories and railroads required to build railguns, presuming you have all of the resources needed. Defeating an entire enemy army will give a small morale boost. The same formulas for combat still apply while on the sea, though one should remember that strength is greatly reduced. Capable of quickly following up rates, and your engineers, architects, and can prepared... These units are fast and can be used for scouting effectively, and strength can be sent on missions... Factor in the same formulas for combat still apply while on the ground which map you on. Your diplomatic state with another nation by tapping on their flag of morale effectively, and these need! N'T mechanical, meaning they rely on morale other with armies cancel the.. 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