Paste the script into your script application. ["Position"] = Vector(34.5498046875, -3.872802734375, -10.30419921875). 2 hours ago Step : ["Position"] = Vector(-0.2869873046875, 25.86279296875, 4.29736328125). _G. ["Model"] = "models/props_lab/reciever01d.mdl". ["Angles"] = Angle(-43.478923797607, -89.999824523926, 3.3533113310114e-05). | 1.11 KB, Lua | Character.Torso:FindFirstChild("Right Shoulder"). The script is published on our website with scripts:https://www.roblox-scripter.com (NO POPUP. ["Position"] = Vector(-1.7572021484375, 37.697998046875, 5.4443359375). Run and done Note : 1. ["Angles"] = Angle(4.8558376875008e-06, -90, 7.6039214036427e-07). 1. Click COPY button for auto copy script. Step : 1. | 12.92 KB, We use cookies for various purposes including analytics. 4. Click go to script button for get script WEAPON FIGHTING SIMULATOR Script Arceus X AUTO FARM | AUTO BOSS & MORE, Void where prohibited. | 0.91 KB, Lua | 2 hours ago ROBLOX Weaponry Script OWL HUBScript https://bit.ly/3RRynZKFluxus: http://bit.ly/3YEQip2My Discord https://discord.gg/3G3VjB9 . Next [DRAGON + WANO] Fruit Battlegrounds Script Hack Auto Farm, Kill Aura, Fruits - Roblox Pastebin 2023 Next More scripts [UPD 11 ] Anime Adventures Script Hack Auto Farm, Auto Upgrade & Place - Roblox Pastebin 2023 ["Model"] = "models/halokiller38/fallout/weapons/rifles/railwayrifle.mdl". ["Material"] = "models/props_vents/borealis_vent001c". ["Position"] = Vector(0.00048828125, 40.390380859375, 5.541015625). Aimbot Script New Version. loadstring(game:HttpGet("https://www.scriptblox.com/raw/WFS-or-Autofarm_393")(), local bb = game:GetService("VirtualUser"), game:GetService("Players").LocalPlayer.Idled:Connect(function(), for i, v in pairs(game:GetService("Workspace").Fight:GetChildren()) do, if string.find(v.Name,"FightArea") and not table.find(area,v.Name)then, table.insert(bossArea,"-- Select Area -- "), if v:FindFirstChild("BossTeleports") and not table.find(bossArea,v.Name) then, if _G.AreaLoad then _G.AreaLoad:Disconnect() end, _G.AreaLoad = game:GetService("Workspace").Fight.ChildAdded:Connect(function(asd), if string.find(asd.Name,"FightArea") then, if string.find(v.Name,"FightAre") and not table.find(area,v.Name)then, if asd:FindFirstChild("BossTeleports") then, if v:FindFirstChild("BossTeleports") and not table.find(bossArea,v.Name)then, for i, v in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do, for x, y in pairs(game.Workspace.Fight[_G.selectedArea].Root:GetChildren()) do, table.sort(high, function(a,b) return a > b end), for a, b in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do, if b.Name == y.Name and high[1] == b.ChestHp.Value then, table.sort(mid, function(a,b) return a < b end), if b.Name == y.Name and mid[tonumber(string.format("%.g",#mid/2))] == b.ChestHp.Value then, table.sort(low, function(a,b) return a < b end), if b.Name == y.Name and low[1] == b.ChestHp.Value then, local plr = game.Players.LocalPlayer.Character.HumanoidRootPart, for i, v in pairs(game:GetService("Workspace").Fight.ClientChests:GetChildren()) do, if (plr.Position - v.Root.Position).Magnitude < nearr then, nearr = (plr.Position - v.Root.Position).Magnitude, if v.Name == y.Name and string.find(v.Value,"ChestBaoXiang") then, if _G.checkAlive then _G.checkAlive:Disconnect() end, _G.checkAlive = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function(), alive = false print(alive) wait(6) alive = true print(alive), game.Players.LocalPlayer.CharacterAdded:Connect(function(a), a:WaitForChild("Humanoid").Died:Connect(function(), local player = game.Players.LocalPlayer.Character.HumanoidRootPart, player.CFrame = part.CFrame * CFrame.new(0,2,5), game.Players.LocalPlayer.Character.Humanoid:MoveTo(enemy.Position), local lol = game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService('VirtualInputManager'):SendKeyEvent(true, key, false, game) wait(), game:GetService('VirtualInputManager'):SendKeyEvent(false, key, false, game), local library = loadstring(game:HttpGet("https://pastebin.com/raw/Uz6HijUN", true))(), local w = library:CreateWindow("Farming"), w:Toggle("Enabled", {flag = "a"}, function(value), if (hrt().Position - nearest.Root.Position).Magnitude < 50 then, fireclickdetector(nearest.Root.ClickDetector,69), until nearest.Root == nil or not _G.autofarm or alive == false or tick()-tickk > 45, local highestChest = game:GetService("Workspace").Fight.ClientChests[highest].Root, if (hrt().Position - highestChest.Position).Magnitude < 50 then, fireclickdetector(highestChest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[highest].Root or not _G.autofarm or alive == false or tick()-tickk > 45, local midChest = game:GetService("Workspace").Fight.ClientChests[mid].Root, if (hrt().Position - midChest.Position).Magnitude < 50 then, fireclickdetector(midChest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[mid].Root or not _G.autofarm or alive == false or tick()-tickk > 45, local lowestChest = game:GetService("Workspace").Fight.ClientChests[lowest].Root, if (hrt().Position - lowestChest.Position).Magnitude < 50 then, fireclickdetector(lowestChest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[lowest].Root or not _G.autofarm or alive == false or tick()-tickk > 45, local chest = game:GetService("Workspace").Fight.ClientChests[qiChest].Root, if (hrt().Position - chest.Position).Magnitude < 50 then, fireclickdetector(chest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[qiChest].Root or not _G.autofarm or alive == false or tick()-tickk > 45, w:Dropdown("Farm Type", {flag = "b" ,list = {"Nearest","High Hp","Mid Hp","Low Hp","Qi Chest"}}, function(v), w:Dropdown("Select Area", {flag = "c", list = area}, function(v), w:Toggle("Collect Rewards", {flag = "d"}, function(value), local d = require(game:GetService("ReplicatedStorage").CommonConfig.CfgGlobal), a:Toggle("Enabled", {flag = "ad"}, function(v), for i, v in pairs(game.Workspace.Fight[_G.areatoGamble].Gamble:GetChildren()) do, a:Dropdown("Select Area", {flag = "zad", list = area}, function(v), c:Toggle("Enabled", { flag = "e",}, function(value), game:GetService("ReplicatedStorage").CommonLibrary.Tool.RemoteManager.Funcs.DataPullFunc:InvokeServer("ArenaTeleportLeaveChannel", "Out"), teleport(game:GetService("Workspace").Fight[_G.selectedBossArea].BossTeleports.Platform.Platform), game:GetService("ReplicatedStorage").CommonLibrary.Tool.RemoteManager.Events.BossRoomStartEvent:FireServer("room1"), game:GetService("ReplicatedStorage").CommonLibrary.Tool.RemoteManager.Events.BossRoomStartEvent:FireServer("room2"), fireclickdetector(near.Root.ClickDetector,69), until not near.Root or not _G.autoBoss or alive == false or tick()-tickk > 69, c:Dropdown("Select Area", { flag = "f", list = bossArea}, function(v), local a = require(game:GetService("ReplicatedStorage").CommonLogic.Model.GamePasses), a.HasGamePass = function() return true end, game:GetService("Players").LocalPlayer.PlayerGui.MainGui.ScreenGui.MainLeftBarView.FrameChild4.BgTeleport.ImgMask.Visible = false, for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do, if v:IsA("MeshPart") and v.Name ~= "Head" and v.Name ~= "LowerTorso" and v.Name ~= "UpperTorso" then, game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy() wait(1), game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy(), game.Players.LocalPlayer.Character.NameTag:Destroy(), loadstring(game:HttpGet("https://pastebin.com/raw/Bd6R0GaC"))(), b:Button("discord.gg/waAsQFwcBn", function(), setclipboard(tostring("discord.gg/waAsQFwcBn")), warn("script took",string.format("%.0f",tick()-tickk),"seconds to load"), PHP | ["Position"] = Vector(-13.387451171875, 0.0010986328125, 0.01220703125). ["Model"] = "models/clutter/conductor.mdl". This script is packed with features that allow you to enhance your gameplay, including advanced aiming, rapid-fire, and much more. There are numerous different faves in the game, and you may use them to gain new brands. WEAPON FIGHTING SIMULATOR Script Pastebin 2022 AUTO FARM | AUTO HATCH | AUTO BOSS & MORE. ["Angles"] = Angle(3.1999082565308, 91.488075256348, -166.26029968262). Non-profit, educational, or personal use tips the balance in favor of fair use.This product is meant for educational purposes only. The video game Weapon Fighting Simulator is fun and interesting. ANYWAYS.. Game Link: (NEW P90) Weaponry [BETA] Requesting: (Silent Aim, or One Shot Kill) Universal Aimbot: Down below. ["Position"] = Vector(1.08349609375, 7.5224609375, -0.0009765625). ["Position"] = Vector(-0.06396484375, -28.891845703125, 1.9677734375). The P90 also uses unique 50 round magazines. 3. ["Model"] = "models/maxib123/baarrel.mdl". a guest . ["Arguments"] = "weapon_assault_carbine_l@@1", PHP | ["Angles"] = Angle(3.756604201044e-05, 90, 1.2166274245828e-05). | 12.92 KB, We use cookies for various purposes including analytics. 2 hours ago You must invest a lot of time in the game to fully develop your character and achieve greatness. The brand should be as strong as possible. ["Position"] = Vector(2.8853759765625, 0.003173828125, -6.55224609375). 1. 2. , Tags: arceus x script, arceus x script Weapon Fighting Simulator, arceus x Weapon Fighting Simulator, script Weapon Fighting Simulator android, script Weapon Fighting Simulator arceus x, script Weapon Fighting Simulator mobile, Weapon Fighting Simulator Script, Weapon Fighting Simulator script arceus x, Weapon Fighting Simulator script arceus x auto farm, Weapon Fighting Simulator Script Auto Farm, Copyright 2023 - ScriptPastebin | All rights reserved, arceus x script Weapon Fighting Simulator, script Weapon Fighting Simulator arceus x, Weapon Fighting Simulator script arceus x, Weapon Fighting Simulator script arceus x auto farm, Weapon Fighting Simulator Script Auto Farm. Any resemblance to real persons, living or dead is purely coincidental. 4. About US. ["Model"] = "models/halokiller38/fallout/weapons/energy weapons/laserpdwrecycler.mdl". 2. ["Angles"] = Angle(90.199996948242, 0, 0). copy and paste this in your google or whateverhttps://pastebin.com/Sa8V3iMs The P90 uses the highly capable 5.7x28mm round, that can travel at near rifle speeds, and have. ["Angles"] = Angle(-0.00041215925011784, 179.60899353027, -0.00020149059128016). 1 hour ago ["Angles"] = Angle(4.7290544509888, -180, -179.99993896484). Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2"), if Joints[Joint] == nil then return false end, function ForceAngle(Joint, Angle, Character), function SetSpeed(Joint, Speed, Character), if Character:FindFirstChild("Torso") == nil then return false end. Note : Warning: We will keep this guide updated, so that you always have the most recent scripts, tested after the last update of the game, if you discover a new script before us, leave us a comment so that we can incorporate it. | 3.21 KB, JSON | due to the high health of the puppeteers you will be cutting. Without registration and viruses. ["Position"] = Vector(-0.05267333984375, -28.8798828125, 10.09228515625). Bugn size Anime Weapon Simulator'da harika bir script gsterdim. Paste the script into your script application Here,you can get Free Roblox Scripts. Run and done Never . ["Angles"] = Angle(-1.1846111192426e-05, -90, -4.2688682810876e-07). 45,878 -1 . Script: https://direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https://pastebin.com/raw/MJSZxqiq ["Position"] = Vector(10.93798828125, -0.001708984375, 2.42431640625). Don't forget to subscribe to our channel for more gaming content like this!game: https://www.roblox.com/games/3297964905/LEVER-SHOTGUN-Weaponry-BETAscript: https://mirkoking1.com/v/7deWmyG7RJkalternative link: https://linkgenie.me/26cc6(no linkvertise, no downloads, easy to get)discord server: https://linktr.ee/mirkokinghow to use exploits: http://y2u.be/Az77Rb7QyK0how to exploit on phone: http://y2u.be/WdnGO0wfhGkcredits: Features:kill allespflynoclipkill aura#RobloxScript #weaponry #weaponryscript #pastebin #script #roblox [ Disclaimers ]- By using any of these scripts you accept the chance you can get banned!- I'm just reviewing the scripts, I do NOT own them but just show them to a broader audience.- All credits to the script creators/owners. [ Copyright ]- All the videos, songs, images, and graphics used in the video belong to their respective owners and I or this channel does not claim any right over them.- Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. ["Angles"] = Angle(-7.0436326495837e-06, -4.2688682810876e-07, 90). ["Position"] = Vector(-0.18359375, 21.489501953125, 1.33447265625). Run and done 1 hour ago 3. return end, end wait() if script.Parent.ClassName == "HopperBin" then, while script.Parent.Parent.ClassName ~= "Backpack" do, if script.Parent:FindFirstChild("MagazineMax") == nil then, magazineMax = Instance.new("NumberValue"), magazineMax.Value = 999999999999999999999999999999999999999999999999999999999999999999999999, if script.Parent:FindFirstChild("Magazine") == nil then, magazine.Value = 9999999999999999999999999999999999999999999999999999999999999999999999999999, if script.Parent:FindFirstChild("AmmoMax") == nil then, ammoMax.Value = 99999999999999999999999999999999999999999999999999999999999999999999999999999, if script.Parent:FindFirstChild("Ammo") == nil then, script.Parent.Selected:connect(onSelected), script.Parent.Deselected:connect(onDeselected), PHP | ["Angles"] = Angle(-3.0119321346283, -179.99996948242, 179.99995422363). Save my name, email, and website in this browser for the next time I comment. ["Angles"] = Angle(-179.89999389648, -89.400001525879, 1.2000000476837). Direct link, but with mboost:https://pastebin.com/mU7e4xBJOR The script is published on our website with scripts:https://www.roblox-scripter.com (NO POPUP ADS or MBOOST)Review of the Weaponry ScriptThx for u view :)- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for \"fair use\" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Jan 24th, 2020. AimPart = " Head "--Where the aimbot script would lock at. ["Angles"] = Angle(89.205627441406, 92.300163269043, -0.011858355253935). Click go to script button for get script 2. Pastebin is a website where you can store text online for a set period of time. 1. ["Position"] = Vector(-2.4414672851563, -28.490234375, -0.01806640625). Click COPY button for auto copy script ["Position"] = Vector(8.35107421875, 0.314453125, -1.924560546875). 3. BLOX FRUITS (EVENT) 27 February 2023 . On our website, weproduceFreeRoblox Hack and WeaponFightingSimulator Guistuff for you. WEAPON FIGHTING SIMULATOR (BEST) Posted on 31 October 2022. Not a member of Pastebin yet? 3. Pastebin . Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip"), if Joints[Limb] == nil then return false end, if Limbs[Limb] == nil then return false end, Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.MaxVelocity = Joints[Limb].MaxVelocity, Joint.CurrentAngle = Joints[Limb].CurrentAngle, Joint.DesiredAngle = Joints[Limb].DesiredAngle, function ResetLimbCFrame(Limb, Character), if Character.Parent == nil then return false end, Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Animate = Character:FindFirstChild("Animate"), Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered)"].Handle, w.Parent = Player.Character[Name.. " (Holstered)"].Handle, if Player.Character:FindFirstChild("Torso") ~= nil then, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i), Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle, w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0), Player.Character[Name].Light.Transparency = 1, Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), Player.Character[Name.. " (Left)"].Light.Transparency = 1, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad(-5)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(5), math.rad(5)), Player.Character[Name].Handle.Empty:Play(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i * 1.2), math.rad(-5), 0), Player.Character[Name].Handle.Release:Play(), Player.Character[Name].Magazine.Transparency = 1, local magazineDrop = Player.Character[Name].Magazine:Clone(), magazineDrop.Parent = game:GetService("Workspace"), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop), delay(0.1, function() magazineDrop.CanCollide = true end), Player.Character[Name].Handle.Reload:Play(), local magazineNew = Player.Character[Name].Magazine:Clone(), magazineNew.Parent = Player.Character[Name], w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55 + (i / 50), 0.75 - (i / 50), 0.35 + (i / 22.5)) * CFrame.fromEulerAnglesXYZ(math.rad(315 - (i * 2)), math.rad(-i * 3.5), math.rad(-90)), Player.Character[Name].Magazine.Transparency = 0, Player.Character[Name]["New Magazine"]:Remove(), Player.Character[Name].Handle.Lock.Pitch = 3, Player.Character[Name].Handle.Lock:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2 - (i / 10), 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character[Name].Handle.Lock.Pitch = 1.5, Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.6, -0.125), makeShell(Player.Character[Name]:FindFirstChild("ShellOut")), Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.8, -0.125), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), Player.Character[Name.. " (Left)"].Magazine.Transparency = 1, local magazineDropDual = Player.Character[Name.. " (Left)"].Magazine:Clone(), magazineDropDual.Parent = game:GetService("Workspace"), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDropDual), delay(0.1, function() magazineDropDual.CanCollide = true end), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0), Player.Character[Name.. " (Left)"].Magazine.Transparency = 0, pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), if Player.Character[Name]:FindFirstChild("Handle") ~= nil then, Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name].Handle.Fire2:Play(), Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name].Handle.Fire:Play(), if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), math.rad(-5)), if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then, Player.Character[Name.. " (Left)"].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name.. " (Left)"].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name.. " (Left)"].Handle.Fire2:Play(), Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name.. " (Left)"].Handle.Fire:Play(), if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), math.rad(5)), makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("ShellOut")), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.6, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.4 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)), Player.Character[Name].Handle.Switch:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)), coroutine.resume(coroutine.create(function(), local cam = game:GetService("Workspace").CurrentCamera, local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0), if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end, if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end, cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), casing.Size = Vector3.new(0.2, 0.26, 0.2), casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))), casing.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("CylinderMesh"), casing.Parent = game:GetService("Workspace"), casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0), coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)), local tag = humanoid:FindFirstChild("creator"), local tag = humanoid:FindFirstChild("creatorType1"), local tag = humanoid:FindFirstChild("creatorType2"), trail.BrickColor = BrickColor.new("Dark stone grey"), trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint), trail.Parent = game:GetService("Workspace"), mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude), coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail), if hit.Parent.Parent.Humanoid ~= nil then, hit.Parent.Parent.Humanoid:TakeDamage(damage * 5), if hit.Parent:FindFirstChild("Humanoid") ~= nil then, hit.Parent.Humanoid:TakeDamage(damage * 10), hit.Parent.Humanoid:TakeDamage(damage * 2), delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end), hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)), if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then, if Player.Character[Name]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end, mouse.Icon = "http://www.roblox.com/asset/?id=59125642", local humanoid = Player.Character:FindFirstChild("Humanoid"), if automatic == false and burst == false then, elseif automatic == false and burst == true then, elseif automatic == true and burst == false then, fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target), if fireLeft == true and dual == true and automatic == true then, fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target), mouse.Icon = "http://www.roblox.com/asset/?id=59125633", if dual == true and automatic == false then, if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end, if key == "q" and Button1Down == false and canFire == true then, if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then, if dual == true then onKeyDown("t", mouse) end, script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack, if key == "e" and Button1Down == false and canFire == true and canSilence == true then, Player.Character[Name].Handle.Lock.Pitch = 5, if Player.Character:FindFirstChild(Name) == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name].Muzzle.Transparency = 1, Player.Character[Name].Silencer1.Transparency = 1, Player.Character[Name].Muzzle.Name = "Silencer", Player.Character[Name]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 1, Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer", Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name].Silencer.Transparency = 0, Player.Character[Name].Silencer1.Transparency = 0, Player.Character[Name].Muzzle.Name = "Muzzle 2", Player.Character[Name].Silencer.Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name.. " (Left)"].Silencer.Transparency = 0, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 0, Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2", Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle", if key == "r" and Button1Down == false and canFire == true then, if ammo.Value > 0 and magazine.Value ~= magazineMax.Value + Chamber then, if magazine.Value > 0 then magazine.Value = Chamber end, if ammo.Value - magazineMax.Value < 0 then, elseif ammo.Value - magazineMax.Value >= 0 then, ammo.Value = ammo.Value - magazineMax.Value, magazine.Value = magazine.Value + MagSize, if key == "t" and Button1Down == false and canFire == true and canDual == true then, for _, p in pairs(Player.Backpack:GetChildren()) do, if p.Name == Name and p ~= script.Parent then weapon = p break end, magazineMax.Value = math.ceil(magazineMax.Value * 2), ammoMax.Value = math.ceil(ammoMax.Value * 2), magazine.Value = magazine.Value + weapon.Magazine.Value, ammo.Value = ammo.Value + weapon.Ammo.Value, local weapon = script:FindFirstChild("Dual"), weapon.Magazine.Value = math.floor(magazine.Value / 2), weapon.Ammo.Value = math.floor(ammo.Value / 2), magazineMax.Value = math.ceil(magazineMax.Value / 2), ammoMax.Value = math.ceil(ammoMax.Value / 2), magazine.Value = math.ceil(magazine.Value / 2), focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p), while zoom == true and selected == true do, focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p), if focus ~= nil then focus:Remove() focus = nil end, cam.CameraSubject = Player.Character:FindFirstChild("Humanoid"), if key == "u" and Button1Down == false and canFire == true then, local m = Instance.new("Message", Player), pcall(function() Player.Character[Name].Handle.Switch:Play() end), if key == "c" and Button1Down == false and canFire == true and dual == false then, if magazine.Value ~= 0 then magazine.Value = magazine.Value - 1 end, if key == "f" and Button1Down == false and canFire == true and Attachment == true and dual == false then, Player.Character[Name].Light.Transparency = 0.6, while Player.Character:FindFirstChild("WeaponActivated") ~= nil do, if Player.Character.WeaponActivated.Value == nil then break end, if Player.Character.WeaponActivated.Value.Parent == nil then break end, local weapon = Instance.new("ObjectValue"), coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)), mouse.Button1Down:connect(function() onButton1Down(mouse) end), mouse.Button1Up:connect(function() onButton1Up(mouse) end), mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end), coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)), coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)), if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end, if Player.Character:FindFirstChild("WeaponActivated") ~= nil then, if Player.Character.WeaponActivated.Value == script.Parent then, Player.Character.WeaponActivated:Remove(), if script.Parent.ClassName ~= "HopperBin" then, if Player == nil then print("Error: Player not found!") 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